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Custom Models

We have installed the "Custom Roleplay Data" which allows us to use custom models from our resource pack to replace the in-game models for blocks that retain NBT data (so, you can't re-model stone/placeable blocks/armor, but items, pumpkin heads, weapons, etc. can be remodeled). Users can hold the desired item in their hand and deploy a simple command to turn the object to a custom model:


/trigger CustomModelData set ###


Where ### is the numerical ID of the custom model. You can set something to ID 0 to return it to normal. The below table defines the current available custom models:


Base Item ID Name Description
Carved Pumpkin 1 pinball_helmet JoeHills Demo Pinball Helmet v1
Carved Pumpkin 2 pinball_helmet_2 JoeHills Demo Pinball Helmet v2
Carved Pumpkin 3 pinball_scale JoeHills Demo Pinball Helmet v3 (Scale Model)
Carved Pumpkin 4 gullopolisindustriessign Gullopolis Industries Sign
Carved Pumpkin 100 andesite Block - Andesite
Carved Pumpkin 101 bedrock Block - Bedrock
Carved Pumpkin 102 blackstone Block - Blackstone
Carved Pumpkin 103 cobblestone Block - Cobblestone
Carved Pumpkin 104 deepslate Block - Deepslate
Carved Pumpkin 105 diorite Block - Diorite
Carved Pumpkin 106 dirt Block - Dirt
Carved Pumpkin 107 end_stone Block - End Stone
Carved Pumpkin 108 granite Block - Granite
Carved Pumpkin 109 netherrack Block - Netherrack
Carved Pumpkin 110 obsidian Block - Obsidian
Carved Pumpkin 111 polished_andesite Block - Polished Andesite
Carved Pumpkin 112 polished_blackstone Block - Polished Blackstone
Carved Pumpkin 113 polished_diorite Block - Polished Diorite
Carved Pumpkin 114 polished_granite Block - Polished Granite
Carved Pumpkin 115 stone Block - Stone