Custom Models
We have installed the "Custom Roleplay Data" which allows us to use custom models from our resource pack to replace the in-game models for blocks that retain NBT data (so, you can't re-model stone/placeable blocks/armor, but items, pumpkin heads, weapons, etc. can be remodeled). Users can hold the desired item in their hand and deploy a simple command to turn the object to a custom model:
/trigger CustomModelData set ###
Where ### is the numerical ID of the custom model. You can set something to ID 0 to return it to normal. The below table defines the current available custom models:
Base Item | ID | Description |
---|---|---|
Carved Pumpkin | 1 | JoeHills Demo Pinball Helmet v1 |
Carved Pumpkin | 2 | JoeHills Demo Pinball Helmet v2 |
Carved Pumpkin | 3 | JoeHills Demo Pinball Helmet v3 (Scale Model) |
Carved Pumpkin | 4 | Gullopolis Industries Sign |
Carved Pumpkin | 100 | Block - Andesite |
Carved Pumpkin | 101 | Block - Bedrock |
Carved Pumpkin | 102 | Block - Blackstone |
Carved Pumpkin | 103 | Block - Cobblestone |
Carved Pumpkin | 104 | Block - Deepslate |
Carved Pumpkin | 105 | Block - Diorite |
Carved Pumpkin | 106 | Block - Dirt |
Carved Pumpkin | 107 | Block - End Stone |
Carved Pumpkin | 108 | Block - Granite |
Carved Pumpkin | 109 | Block - Netherrack |
Carved Pumpkin | 110 | Block - Obsidian |
Carved Pumpkin | 111 | Block - Polished Andesite |
Carved Pumpkin | 112 | Block - Polished Blackstone |
Carved Pumpkin | 113 | Block - Polished Diorite |
Carved Pumpkin | 114 | Block - Polished Granite |
Carved Pumpkin | 115 | Block - Stone |