Custom Models
We have installed the "Custom Roleplay Data" which allows us to use custom models from our resource pack to replace the in-game models for blocks that retain NBT data (so, you can't re-model stone/placeable blocks/armor, but items, pumpkin heads, weapons, etc. can be remodeled). Users can hold the desired item in their hand and deploy a simple command to turn the object to a custom model:
/trigger CustomModelData set ###
Where ### is the numerical ID of the custom model. You can set something to ID 0 to return it to normal. The below table defines the current available custom models:
| Base Item | ID | Name | Description |
|---|---|---|---|
| Carved Pumpkin | 1 | pinball_helmet | JoeHills Demo Pinball Helmet v1 |
| Carved Pumpkin | 2 | pinball_helmet_2 | JoeHills Demo Pinball Helmet v2 |
| Carved Pumpkin | 3 | pinball_scale | JoeHills Demo Pinball Helmet v3 (Scale Model) |
| Carved Pumpkin | 4 | gullopolisindustriessign | Gullopolis Industries Sign |
| Carved Pumpkin | 100 | andesite | Block - Andesite |
| Carved Pumpkin | 101 | bedrock | Block - Bedrock |
| Carved Pumpkin | 102 | blackstone | Block - Blackstone |
| Carved Pumpkin | 103 | cobblestone | Block - Cobblestone |
| Carved Pumpkin | 104 | deepslate | Block - Deepslate |
| Carved Pumpkin | 105 | diorite | Block - Diorite |
| Carved Pumpkin | 106 | dirt | Block - Dirt |
| Carved Pumpkin | 107 | end_stone | Block - End Stone |
| Carved Pumpkin | 108 | granite | Block - Granite |
| Carved Pumpkin | 109 | netherrack | Block - Netherrack |
| Carved Pumpkin | 110 | obsidian | Block - Obsidian |
| Carved Pumpkin | 111 | polished_andesite | Block - Polished Andesite |
| Carved Pumpkin | 112 | polished_blackstone | Block - Polished Blackstone |
| Carved Pumpkin | 113 | polished_diorite | Block - Polished Diorite |
| Carved Pumpkin | 114 | polished_granite | Block - Polished Granite |
| Carved Pumpkin | 115 | stone | Block - Stone |