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1.19.2 Update Done

This is a small deal; I just updated the server to 1.19.2. Everything is the same, except now we have a plugin to disable chat reporting.

https://www.spigotmc.org/resources/no-chat-reports.102990/

1.19 Update Plan

UPDATE - WE ARE LIVE ON 1.19!!!

Ok, before I start, I've been playing on a patreon server a bit, so I've been on the server less...but I'm almost done with some projects I want to do on there then I plan on being on this server more. Hooray! It's the patreon for Joe Hills from Hermitcraft, and I joined when they reset for Season 9, and have completed the farms I wanted to and 2 of my mega builds.

On 6.7.2022, 1.19 came out. YAY!!!  Are we updating yet?  NO!!!  Why?  Because our plugin engine won't be ready for some time.  Let's go through a checklist of things that need to update, I'll keep this up to date:


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1.18 Update Plan!

On 11.30.2021, 1.18 will come out. YAY!!!  Are we updating yet?  NO!!!  Why?  Because our plugin engine won't be ready for some time.  This update doesn't actually change that many mechanics, so speculation is that the update path will go faster...for example, there are literally no new blocks/items, so the only plugins which will have issues have to do with biome/terrain generation...which we don't use. Let's go through a checklist of things that need to update, I'll keep this up to date:


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Bellatrix’s Potion Shop

I wanted to build a potion shop and factory and got inspired to do something witchy.

I started with the idea of a witch living in a haunted house; it would have started small and simple, then she would have added on rooms and extensions as she needed space to grow. I represented this with different build styles indicating the stages, thinking a witch wouldn't care to keep the same build style as she added on rooms. I wanted it to look dirty, cluttered, and very used which I think I pulled off; the interior is split into a lab area and a kitchen, with a few upstairs rooms for living. Using the invisible item frame vanilla tweak, the more mob heads vanilla tweak, and the armor stand vanilla tweak, I think the yard and interior do a good job of telling the story.

The zombie nitwit (Frank Stein, not sure why replaymod rendered him out on the roof) lives in the attic, and Bellatrix lives in her tower. The Dinnerbone'd and charged creeper was a ton of fun to get in place, and the bubble column in green panes was a really cool element in the room...even though it's a huge threat you can get right up next to it. Getting the endermite into the cauldron was another ordeal as well. Minerva the black cat was the last decorative mob detail.

I dug out and blackstone brick'd the entire footprint, then set up the bubblevators. The potion brewers were easy enough to make; this is the first time I've worked with candles, and I think the denser pattern on the nether brick walls helped make the sconces make more sense. I crammed a few other micro farms in there, and in theory need to build a small slime farm (1/4 of this is in a slime chunk), a small creeper-only mob farm, and use any remaining space to farm nether wart.

This was a ton of fun to make and I'm glad I got it done in time for Halloween!

Building a Diagon Alley Door

Lucas wanted a "Diagon Alley Door" in the style of this from the Harry Potter movies.

So I made this:

He's been learning redstone, so I prototyped it in our creative area to make a schematic that he can rebuild in his base. To make it look "random" it's 6 flying machines going in somewhat different orders when opening and closing. To activate it from the outside, you throw any item in the cauldron (and you get it back as a dispenser pops it through the floor on the other side). From the inside, you press the button; it auto-closes in about 5 seconds.

It could probably be compacted, but for his needs this is perfect. Also things like the water column for vertical signal transmission are fun because it makes bubbly noises which "is like potions" so it works!

Here's the Schematic!

Here's the spacing; yellow and green are above ground level, blue and red are at/below ground: