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NEWSFLASH! We got a development build of Bukkit 1.4.2, so if you updated, log into the new server!

Ok! The new server is up and running! We are NOT go-live yet, we need more testing. EVERYTHING ON THE OLD SERVER STAYS THE SAME UNTIL GO-LIVE! I need to know if the new server lags, when it lags, how much tnt blowing up it can survive, etc. I need as many ppl on doing as much as they can at many times. TEMPORARY SERVER ADDRESS: surfrock66.yourhda.com

For that end...it's a backup of our world and you can abuse it however you want. Please though, keep 2 things in mind from me:

  1. This is a test, and the 2 servers will be merged likely next weekend, so don't spend a ton of time getting used to different worlds, we're not splitting the community or anything
  2. I will likely upgrade the test server to 1.4.2 and use a dev bukkit, as a test.
  3. Be careful which server you log in to! Don't log into the real server and blow things up thinking it's this one!
  4. When we go live...I'll update the MOTD with a "NO TNT!" order.

So, few other things/known bugs!

  • There is no dynmap right now, but when I get it set up, the temporary address will be "surfrock66.yourhda.com:50723"
  • The web irc client won't work right now with the new server, but you can connect with another client at address "surfrock66.yourhda.com" at port 50730 to channel #minecraft
  • Stats and blocklogging are dead. We may have an issue...I can't connect to my db but that may be a result of a few things, I'll work on that.

Please report any problems here, I need to know so I can fix before we go live! It's useful info to say "we had an issue with it lagging with 5 people on at XXXYYY time on XXXYYY date!


  1. Repeated and ongoing stress testing of server and network.
  2. DONE: Implement a test upgrade to 1.4.2 on the new server, with a development build of bukkit - On target for Thursday/Friday
  3. 12/12 DONE: Implement a test upgrade of all of our plugins - On target for Thursday/Friday
  4. DONE: Test MySQL connection for BlockLog and BeardStats, which involves taking the old server down temporarily (as we believe it has a lock on writes to the DB). On track for potentially early Saturday morning
  5. DONE: Re-implement changes to the permissions nodes that I have been super delinquent on updating...ideally after all plugins are updated. On track for Friday or Saturday.
  6. DONE: Update Noob World by copying the dome to fresh chunks and implementing spawn protect - On track for anytime after the 1.4.2 dev build and worldedit are ready to go. WHEN TESTING WAS COMPLETE, I ALSO SUCCESSFULLY TESTED THE AUTO-RESET NOOB-WORLD SCRIPT.
  7. ROLLOUT! This involves STOPPING the old server, performing a full backup, restarting the old server (which at this point is griefable), transferring the backups to the new hardware (likely 10GB) which will take hours, then unzipping old files and initiating the new server with a DON'T GRIEF HERE message. Once it's live and connectable, initiate the DNS move so "mc.teh3l3m3nts.com" points to the new server, then wait 24 hours and discontinue the old server. ON TRACK FOR LATE SUNDAY!

TESTING UPDATE 1! As much as it's fun, blowing everything up isn't very scientific. For example...at legion base on the test server, there's a loop of sponge-water-lava-tnt that is just causing death. If someone is at legion base, the world crashes. I'm restoring a backup now. HOWEVER it did inspire me to construct a more controlled test which MadBrains saw...I used worldedit at the cheatarena2 to set off a sphere of tnt at every radius 1-15, and both servers performed about the same in-game. Here's the logs from the tests to see rough timecodes.

Old Server Logs Of The Test:

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New Server Logs Of The Test:

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TESTING UPDATE 2! Plugin testing is underway, and I was tracking it in a comment, but that was dumb. Here's the actual plugin status:

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TESTING UPDATE 3! Major progress tonight. Worked out details of worldguard/worldedit/factions discussion and put it to administrators. Set up the new noob world, created its backup, reconfigured all the multiverse crap. Tested auto-restore script for noob world...works great. Also restored the super-old unused worlds for old times sake. Also sent a message to my host to hopefully work out the mysql problems with blocklog and beardstat. I tested the incremental backup plugins on the new server...working great. Finally, I actually had a real downtime that I was able to test the monitoring scripts I wrote...work like a charm. I would say we are completely ahead of schedule.

    5 Responses to “NEW SERVER TESTING”

  1. pwnmeplease Says:

    I went all mass destruction with TNT and didn’t notice any major issues. I will keep wrecking havoc because…well…its fun. If I find anything you will be the first person to know. (I mean, after me of course lol)

  2. Omokisei Says:

    We found it’s crashing point. Later on me and pond went back on and set off a shit load of tnt. We broke it in :3

  3. surfrock66 Says:

    Looks like someone crashed it now…it’s online but CPU is full blast working out whatever happened.

    If possible, report what caused a crash…something like “roughly 30x30x30 tnt going off” or the like.

  4. surfrock66 Says:

    For my purposes, list of plugins to upgrade:


  5. selsius35 Says:

    NO Problems here

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